The schema defines the structure and content of an XML file generated by a modeling environment.
Special run-time requirements should be documented in the appropriate directory inside the ZIP file.įMI Description Schema (XML) - Section 2.4 However, for maximal portability, any dependency on the target platform should be minimized and operating system services should be accessed only through standard libraries. The FMI API does not restrict what operating system services an FMU can use on the platform it runs on.
The FMU can signal certain events back to the importer using callback functions provided by the importer.Ĭ is used because it is the most portable programming language today and is the only programming language that can be utilized in all embedded control systems. on real-time platforms.įMI Application Programming Interface (C) - Section 2.2Īll required equations or tool coupling computations are evaluated by calling standardized C functions from the importer into the FMU. Introduction of structural parameters that allow description and changing of array sizes, even during runtime to support advanced online calibration of control code, andĪddition of the new interface type "Scheduled Execution" (see Section 5) that allows activation of individual model partitions by an external scheduler, e.g. Introduction of a binary type to support non-numeric data handling, such as complex sensor data interfaces,Įxtension of variables to arrays for more efficient and natural handling of non-scalar variables, Introduction of more integer types and a 32-bit float type (see Section 2.4) to communicate native controller types to the outside, Introduction of Clocks to more exactly control timing of events and evaluation of model partitions across FMUs, Introduction of icons to define a graphical representation of the FMU and its terminals, Introduction of terminals to group variables semantically to ease connecting compatible signals, Example XML Description File with Early Return
Accessing FMI Functions in Static Libraries and Source Code Accessing FMI Functions in Shared Libraries
Placement, Extent, and Painting Order of Graphical Items Array variables and structural parameters Getting Derivatives of Continuous Outputs Getting and Setting the Complete FMU State Mathf.Abs, take the whatever the value is and make it positive This way even if the values generated a negative value it will still get accepted and transformed into positive ones, and it will get rid of this warning in Unity 5.4.2f2. To fix this problem and avoid having the warning or negative values you must use:- float newZScale = Mathf.Abs( - 1f) įoo.transform.localScale = new Vector3(,, newZScale) It will cause weird collisions and detection from unity side if you are going with this. This will generate the error because of the chance of the z-axis scale to be 0.5f, this causes the scale to be -0.5 which is now allowed or possible. for example, if you are doing something like this with a variable named foo: = new Vector3(,, -1f) Subtracting a positive from negative you now have the chance to make the size or scale negative which mathematically wrong, like having the distance to be negative. Somewhere in your project where you are re-scaling or resizing a GameObject (With a box collider attached to it) and or a Box collider, and the variables that calculates that getting subtracted. I had the same Issue and it isn't that difficult to fix too.